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Appendix C

Essential Emergency Procedures

Note: These are not comprehensive emergency procedures. The WSFL, to protect its players, feels these are things all teams need to know to assess players for return to play eligibility, and aid teams in knowing when to activate EMS. WHEN IN DOUBT, ACTIVATE EMS. At times it may be acceptable for an individual on the team to drive the player to the hospital, however, in the event of unforeseen circumstances it is likely that the drive will be unable to assist.

* Any time EMS is activated team captain should see a written release from health practitioner

Heat Related Problems

Heat Cramps = Muscle spasms and cramps due to loss of salt from profuse sweating and too much is taken without replacing salts.

Heat Exhaustion = Heat emergency causing pooling of blood in capillaries just below the skin, and away from vital organs. Skin may be normal to cool, pale or gray in color and sweaty, altered mental status unlikely.

Heat Stroke = Heat regulating mechanisms breakdown

    • Body Overheats
    • 50% will continue to sweat, 50% stop sweating
    • Skin will be hot and red
    • Moist or dry
    • Probably altered mental status

Signs and Symptoms of Heat Emergency

    • Muscle cramps
    • Weakness and exhaustion
    • Dizziness or faintness
    • Rapid heart beat which grows more rapid and weak
    • Deep, rapid breathing which becomes shallow and weak
    • Headache
    • Seizures
    • Nausea/vomiting
    • Pale or red skin
    • Cool or hot skin
    • Altered mental status (possible unresponsive)
    • Hot skin whether dry or moist is dire medical emergency

Care and Return Policy

Heat Cramps = loosen pads, move to cool place, introduce fluids with electrolytes (Electrolyte powders, Gatorade, etc.). Return to play on cessation of symptons.

Heat Exhaustion = Transport via EMS if:

    • Unresponsive, altered mental status
    • Vomiting
    • Temp over 101 F
    • Poor medical history
    • Does not respond to therapy

Therapy

    • Move player to cool place
    • Remove pads and clothing
    • Apply cold compresses, fan player (especially areas at folded skin, i.e. neck, armpits, groin).
    • Lie on back with legs elevated 8-12"
    • Water if alert and not nauseous
    • NO water if unresponsive and nauseous/vomiting or altered mental state.

If player does not respond after 15 minutes of therapy must contact EMS. PLAYER WILL NOT RETURN TO COMPETITION

Heat Stroke

    • Activate EMS immediately
    • Maintain Airway
    • Move to coolest area possible (air conditioned car if possible)
    • Remove clothing
    • Utilize same therapies as with heat exhaustion

* PLAYER WILL NOT RETURN TO COMPETITION

Concussions

Grade I

    • No loss of consciousness
    • Transient confusion (inattentive, poor stream of thought)
    • Symptoms resolve in less than 15 minutes.

Grade II

    • No loss of consciousness
    • Transient confusion
    • Amnesia = anterograde (before incident) or retrograde (after incident)
    • Symptoms last longer than 15 minutes

Grade III

    • Any loss of consciousness

Management

Grade I

    • Remove from play
    • Examine at 5 minute intervals
    • May return if symptoms clear in 15 minutes

Grade II

    • Remove from play for rest of day
    • Instruct player to be professionally examined within 24 hours
    • Return to play after 1 asymptotic week (rest from exertion)

Grade III

    • CALL FOR EMS IMMEDIATELY
    • Maintain airway
    • May return after 2 asymptotic weeks

What Constitutes an Asymptotic Week

All signs of concussion and post-concussive syndrome alleviated

    • Vacant stare
    • Delayed verbal/motor responses
    • Confusion, problems with focus
    • Disorientation
    • Slurred speech
    • Gross uncoordination
    • Disproportionate emotional responses
    • Memory deficits

Post Concussive Syndrome

  • Headache after exertion
  • Personality changes
  • Dizziness
  • Fatigue
  • Irritability
  • Impaired memory and concentration

Must Perform These Without Symptoms

  • Orientation: aware of time, place, situation, etc.
  • Concentration: remember 3-5 digits backward and forward, months of year, forward and backward.
  • Memory: recall lists of 3 items/objects, recall recent newsworthy events, details of contest.
  • Physical Performance: 40 yd sprint, 5 push ups, 5 sit ups, 5 deep knee bends, upper extremity strength tests.

* Neurological test should be performed by professional if used to assess player.

Neck and Spinal Cord Injuries

  • Erroneously returning player to participation can cause significant morbidity/mortality, even paralysis and death. When in doubt, activate EMS.
  • If you suspect a spinal injury, do not attempt to move or lift player.
  • Players may not wear dark or reflective shields because it will prevent visualization of pupils.
  • Activate EMS if player does not get up on their own in 2-3 minutes, or suffers paralysis or numbness/tingling of extremities.

Return to play only if:

  • Free of pain and spasm.
  • Free of arm and leg symptoms at rest during range of motion tests.
  • Pain free on active and passive neck range of motion.
  • Athlete shows normal strength on neck and arm range of motion.
  • Athlete shows no sign of concussion.

Appendix B